Hello everyone just a post announcing 1team1dream is recruiting. We are a team oriented guild lookimg for people that participate in guild events. If your interested reply with your in-game name and ill send an invite. Hope you join.
What's on your mind?
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It's a good thing to have reduced the number of GvG attacks to one per player,
because the real powers of the guilds will be better evaluated.
On the other hand it misses a focus.
If a guild of 30 players faces a guild of 14 players it gets 80 kills automatically.
So this guild necessarily wins, even without attacking.
14 players is almost half of the maximum number
and even with 15 players that other guild can only hope to tie
only if this largest guild does not any kill in combat.
Remove automatic kills is not a good idea because it would be an advantage to be a very trained guild of a very small number of very powerful players. Such a guild would be nearly invulnerable.
My guild and I proposed the following solution:
No longer count the missing players compared to 30,
but the difference in the number of players between the two opposing guilds.
Multiply this number by 5, limit the result to 35 and attribute it to the largest guild as kills.
Limiting the result to 35 reduces the chance of automatic victory for a 30-player guild that faces a guild of 7 players or less, as in the old system.
This solution still ensure to be a nearly empty guild is not an advantage.
Hi guys, hi Bash! It’s Lady Pshye.... I’m still having game loading issues. Apple say they will get back to me soon regarding the matter. I can’t log in but needed to let you know that I’m working on it. Cheers!
I would like to know how to go about starting my own Guild. The one I'm in is full of what I call 'dead weight' because they are not regular players, some will go days without being active. This last Event was far more difficult than necessary because only about 11-12 of the 28-30 members were actually participating in the Event itself and barely even playing the game.
Hi fellow guild leaders -- I thought I'd start a thread where we can talk about questions we have about or tips for being a good guild leader. I'll start it out:
1) At what point do you start promoting people? By level? Standing? Other reasons?
2) What levels of promotion are there, and what benefits do they bring? Is there a downside (like you face higher heroes)?
3) How do you decide whom to give gifts to? Achievement? Encouragement?
4) Is it reasonable to kick members who haven't played -- and therefore haven't contributed anything -- in some number of days? Right now I'm kicking people who haven't played in 6 days. Is that reasonable?
What questions or tips do you have?