It's a good thing to have reduced the number of GvG attacks to one per player,
because the real powers of the guilds will be better evaluated.
On the other hand it misses a focus.
If a guild of 30 players faces a guild of 14 players it gets 80 kills automatically.
So this guild necessarily wins, even without attacking.
14 players is almost half of the maximum number
and even with 15 players that other guild can only hope to tie
only if this largest guild does not any kill in combat.
Remove automatic kills is not a good idea because it would be an advantage to be a very trained guild of a very small number of very powerful players. Such a guild would be nearly invulnerable.
My guild and I proposed the following solution:
No longer count the missing players compared to 30,
but the difference in the number of players between the two opposing guilds.
Multiply this number by 5, limit the result to 35 and attribute it to the largest guild as kills.
Limiting the result to 35 reduces the chance of automatic victory for a 30-player guild that faces a guild of 7 players or less, as in the old system.
This solution still ensure to be a nearly empty guild is not an advantage.